DHS dynamyt

Human shaman

Description:

B A R S W L I C EDG M ESS
2 3 2 2 5 2 3 5 7 6 6
Initiative/Actions: 5 + 1D6/1 Major, 2 Minor
Condition Monitors (P/S): 9/11
Defense Rating: 5

Active Skills:
Athletics 1,
Close Combat 2,
Conjuring 5 (Summoning +2),
Perception 2,
Sorcery 6 (Spellcasting +2)

Knowledge Skills:
Dive Bars,
Seattle Shamans

Languages: English (Native)

Qualities:
Dependant minor
Incompetent fire arms
Focused Concentration 1,
Mentor Spirit (Cat),
Spirit Affinity (Beast),
Spirit Bane (Fire)
Spells: Animate Plastic,
Burst,
Chaos,
Clairaudience,
Darkness,
Fireball,
Heal,
Increase Reflexes,
Levitate,
Overclock,
Physical Barrier,
Stunbolt,
Trid Phantasm
Contacts:
Beat Cop (C2/L3),
Smuggler (C3/L3),
Street Kid (C1/L4),
Talismonger (C5/L4),
Yakuza Soldier (C1/L4)
Lifestyle: Low (1 month prepaid)
Gear: Armor vest, Meta Link commlink (Device Rating 1, D/F 1/0, Programs 0, w/ trodes), Suzuki Mirage motorcycle Starting Nuyen: 230¥
Weapons: Colt Government 2076 [Heavy Pistol, DV 3P, SA, Attack Ratings 10/8/6/—/—, 14©, w/ 100 rounds regular ammo]
Combat knife [Blade, DV 3P, 8/2*/—/—/—, *max range is 20 meters]

Bio:

Dynamyt grew up on the scrap heap, no really. Her family were scavengers sorting through the piles a hunk from the docks. Her father joke she was conceved in the back of swab. While her father was a good man he was not a lucky man and a scrap slip left his wife on her own

Growing up on the heap bred independence and self-reliance into both girls. by the time dynamyt as in her teen she was the main bread winner in the family. A scrap slip the same claimed her father brought out her magic, saving her little sister.

If her mother had not been so ill it is possible that this story would be a corporate biography. Scavengers are a tight group and having a healer was an asset they defend very strongly but she wants more.

DHS dynamyt

2075: Stormy Waters electricmuppet