2075: Stormy Waters
Mato
Ork with cyberlimbs
Description:
Half Amerind / Half Aztec Ork
Real Name Miguel Ángel Torres
DOB June 30, 2055
Sex M
Height 1.85m (6’1")
Build Lean and slender for an ork
Nationality Sioux National SIN
Description Mato is an ork with obvious cyberlimbs. He has matte black cyberarms and cyberlegs. The cyberlegs are as sleek as a Eurocar Westwind 3000 and probably cost just as much. The arms aren’t quite as polished and show more signs of wear but are still serious tech.
Attributes
Body | 5 | Willpower | 5 (7) | Edge | 6 | Phys. Limit | 8 core, 13 arms, 8 legs |
Agility | 1 (3) core, 10 for all limbs | Logic | 5 | Magic | 0 | Mental Limit | 8 |
Reaction | 6 (9) | Intuition | 6 | Essence | 0.13 | Social Limit | 6 (5) |
Strength | 3 (5) core, 12 arms, 5 legs | Charisma | 5 | Initiative | 1d6+15 | Astral Limit | N/A |
Active Skills
Skill | Specialization | Skill Rating | Dice Pool | Notes |
Automatics | SMGs | 5 (7) | 15 (17) | Smartlink |
Locksmith | Maglocks | 5 (7) | 15 (17) | |
Perception | Visual, Hearing, Smelling | 5 (7) | varies | Cybereyes, Cyberears, Sensors, Attention Coprocessor |
Sneaking | Indoors, Urban Outdoors | 5 (7) | 15 (17) | |
Thrown Weapons | Blades | 5 (7) | 15 (17) | |
Unarmed Combat | Cyber Implants, Okichitaw, Grappling | 5 (7) | 15 (17) | |
Melee Weapons | 5 | 15 | House Rule | |
Etiquette | Corporate | 3 (5) | 8 (10) | |
Intimidation | Physical | 3 (5) | 8 (10) | Infrasonic Generator R4 |
Longarms | 3 | 13 | ||
Pistols | 3 | 13 | ||
Disguise | Camouflage | 2 (4) | 8 (10) | |
Gymnastics | Leaping | 2 (4) | 12 (14) | Hydraulic Jacks, Retractable Climbing Claws |
Pilot Ground Craft | Wheeled | 2 (4) | 11 (13) | |
Tracking | Urban | 2 (4) | 8 (10) | |
Armorer | 2 | 7 | ||
Animal Handling | 2 | 7 | ||
Artisan | 2 | 8 | ||
Biotechnology | 2 | 7 | Part of Biotech 2 | |
Computer | 2 | 7 | ||
Con | 2 | 7 | ||
Cybertechnology | 2 | 7 | Part of Biotech 2 | |
First Aid | 2 | 7 | Part of Biotech 2 | |
Industrial Mechanic | 2 | 7 | ||
Leadership | 2 | 7 | ||
Medicine | 2 | 7 | Part of Biotech 2 | |
Navigation | 2 | 8 | ||
Negotiation | 2 | 7 | ||
Palming | 2 | 12 | ||
Performance | 2 | 7 | ||
Pilot Water Craft | 2 | 11 | ||
Running | 2 | 7 | Strength from cyberlegs, hydraulic jacks, skimmers | |
Survival | 2 | 9 | ||
Swimming | 2 | 10 | Average Strength of limbs |
Knowledge Skills
Skill | Specialization | Skill Rating | Dice Pool | Notes |
Business | Agricuture, Finance | 5 (7) | 10 (12) | |
Cybertechnology | Cyberlimbs | 4 (6) | 9 (11) | |
Area Knowledge: Sioux Nation | Butte | 3 (5) | 9 (11) | |
Area Knowledge: Seattle | Redmond | 3 (5) | 9 (11) | |
Fashion | Men’s High Fashion | 3 (5) | 9 (11) | |
Firearms | Automatics, Modifications | 3 (5) | =8 (10) | |
Gardening | Greenhouse | 3 (5) | 9 (11) | |
Or’zet | Speaking | 3 (5) | 9 (11) | |
Security Design | Home | 3 (5) | 8 (10) | |
Spanish: Aztlaner | Speaking | 3 (5) | 9 (11) | |
Sioux | Speaking | 3 (5) | 8 (10) | |
Classical Music | Baroque | 3 (5) | 9 (11) | |
Drum Music | 3 | 9 | ||
Recipes | 3 | 9 | ||
Sioux Sign Language | 3 | 9 | ||
Architecture | Residential | 2 (4) | 7 (9) | |
Art | Western Europe | 2 (4) | 7 (9) | |
Cuisine | Haute Cuisine | 2 (4) | 8 (10) | |
Parazoology | Hellhounds | 2 (4) | 7 (9) | |
Sprawl Life | Street Rumors | 2 (4) | 8 (10) | |
Accounting | 2 | 7 | ||
British Trid Miniseries | 2 | 8 | ||
Home Owners Associations | 2 | 7 | ||
Hunting | 2 | 8 | ||
Native American Nations | 2 | 7 | ||
Seattle Metroplex Law | 2 | 7 | ||
Seattle Parkour | 2 | 8 | ||
Small Unit Tactics | 2 | 8 | ||
UCAS Law | 2 | 7 | ||
Smuggling Routes | Seattle | 1 (3) | 7 (9) | |
Underworld | Politics | 1 (3) | 7 (9) | |
Economics | Macroeconomics | 1 (3) | 6 (8) | |
Mathematics | 1 | 6 | 4 Math SPU | |
Japanese | 1 | 7 | ||
Physics | 1 | 6 | 4 Math SPU |
Contacts
Name | Profession | Connection / Loyalty | Location |
Heather Huxley | Street Doc | C4 L3 | Redmond (Touristville) |
Tricky Nicky | Identity Broker/Forger | C3 L3 | Redmond (Touristville) |
Five Fingers Gau | Talismonger, Jerk | C3 L1 | Redmond (Touristville) |
Cheng Mu Chou (Senior) | Triad Lieutenant | C6 L1 | Tacoma |
Bau Chou (Junior) | Wayward Son | C3 L2 | Tacoma |
Katsuo “Andrew” Musai | Yakuza Sergeant | C4 L2 | Redmond (Touristville) |
Jhonney Morad | Arms Dealer | C3 L1 | TBD |
Brad Burns | Security Specialist | C4 L2 | Snohomish |
Chan Wu | Wuxing heir | C7 L1 | Hong Kong / jet setting |
Green Toes | Free Spirit | C3 L1 | Seattle / Fae Courts |
Frisson | Shadowrunner | C4 L1 | Seattle |
Rat | street kid, rookie hacker/hardware guy | C1 L1 | Redmond Barrens |
Tom | Halloweener recruit | C2 L1 | Redmond Barrens |
Melpomene | Free Spirit, muse | C5 L2 | Astral Space |
Johnson Goldberg and Associates | Law Firm | C6 L1 | Downtown |
Crimson Crush | Angry Gangers | C4 L1 | Redmond |
Tony Finnigan | Chief of Security, Gates Hotel and Casino | C6 L1 | Bellevue |
Gonzalo Hernández | Chulo ganger/smuggler | C3 L1 | Puyallup |
Juan Aguilar Noble Esq. | Lawyer, Mato’s trustee | C4 L1 | Downtown (see note below) |
Diego Hidalgo y Durán | Private Banker with Bancomex | C5 L1 | Downtown (see note below) |
Bobby Ray | Weapons Dealer | C5 L1 | San Angelo, TX, CAS |
Gladius | Ex-Firewatch Psionic Mercenary | C4 L2 | Seattle |
Xavier Tien III | Well-Connected Rich Man | C7 L2 | Downtown |
Mato can expect Halloweeners to be more hostile toward Mato.
Positive Qualities
Quality | Notes |
Agile Defender | Use AGI for Full Defense |
Battle Hardened II | +2 Composure in hostile situations |
Biocompatability (Cyberware) | -10% Essence costs |
Cyber Singularity Seeker | +2 Willpower |
Jack of All Trades, Master of None | different karma costs for advancing skills |
Perfect Time | Extra Free Action, always knows the time to the minute |
Redliner | +2 AGI, +2 STR, fewer Physical condition monitor boxes |
Trust Fund | Middle lifestyle with 500 nuyen left over each month |
Negative Qualities
Quality | Notes |
Family Curse | Easier to get addicted |
Impassive | Lower Social Limit |
Lightweight | a cheap date |
SINner (National) (Sioux Nation) | 15% due in taxes |
Martial Arts
Art | Techniques |
Okichitaw | Counterstrike, Sweep |
’Ware
Name | Cost | Notes | Reference | |
Bilateral Coordination Co-processor | 0.20 | Ambidexterity | HT 185 | |
Cyberears R2 (Alpha) | 0.21 | Dampers 1, Audio Enhancement 3, Increased Hearing Spectrum 1, Translat-ear 1, Select Sound Filter R1 1, Ear Protector 1 | SR5 454 | |
Cybereyes R4 (Beta) | 0.30 | Image Link, Flare Compensation 1, Low-Light Vision 2, Thermographic Vision 2, Microscopic Lenses 3, Smartlink 3, Vision Enhancement 3 3, Vision Magnification 2 | SR5 453, CF76 (microscopic lenses) | |
Math SPU | 0.09 | +4 Math Knowledge Skill, +1 Mental limit for science or tech knowledge skills | CF 80 | |
Nephritic screen R5 | 0.25 | +5 drug addiction tests, Toxin Resistance tests, and Disease Resistance tests | CF 113 | |
Olfactory Booster R4 | 0.18 | +4 Smelling Perception | SR5 452 | |
Reaction Enhancers R3 (Beta) | 0.54 | +3 Reaction | SR5 455 | |
Sleep Regulator | 0.10 | Sleep 3 hours per night | SR5 460 | |
Obvious Full Cyberarm, Used (AGI 10, STR 10, Physical 11) (Left) | 1.1 | Customized Agility R6, Enhanced Agility R2, Customized Strength R8, Enhanced Strength R2, Retractable Climbing Claws, Attention Coprocessor, Snake Fingers, Nutritional Storage System, Biowaste Storage System, Orientation System, Armor R3 | SR5 456, CF86 (claws) | |
Obvious Full Cyberarm, Used (AGI 10, STR 12, Physical 12) (Right) | 1.1 | Customized Agility R6, Enhanced Agility R2, Customized Strength R8, Enhanced Strength R2, Retractable Climbing Claws, Shock Hand, Infrasonic Generator R4, Armor R3 | SR5 456, CF 86, | |
Obvious Full Cyberleg (AGI 10, STR 5, Physical 8) (Left) | 0.9 | Customized Agility R6, Enhanced Agility R2, Hydraulic Jacks R6, Skimmers, Radar Sensor R4, Smuggling Compartment, Armor R2 | SR5 456, CF 81 & 88 | No Capacity remaining |
Obvious Full Cyberleg (AGI 10, STR 5, Physical 8) (Right) | 0.9 | Customized Agility R6, Enhanced Agility R2, Hydraulic Jacks R6, Skimmers, Internal Air Tank R3, Foot Anchor, Armor R2 | SR5 456, CF 88 | One (1) Capacity remaining |
Armor
Armor Jacket (armor 12)
– Chemical Resistance 4
– Fire Resistance 4
– Non-Conductivity 4
Ballistic Mask (+2 armor)
– trodes
– gas mask
– Vision Enhancement R3
AM-tailored Chasseur Field Uniform:
Sleeping Tiger (armor 13)
– without Ruthenium Polymer Coating (
– R5 Electricity Protection
– R5 Chem Protection
– Increase Social Limit by 1
Synergist Business Line Longcoat (armor 10 / +3)
– R6 Insulation (R&G p.61)
– Holster
– Increase Social Limit by 1
Chasseur Gala Uniform:
SCOUT’S TUX (armor 8)
– Gear Access
– Concealed Pocket
– Faraday Pocket
– Holster
– Increase Social Limit by 1
Weapons
AK-97
+ Gas-Vent 3 System
+ Personalized Grip
+ Shock Pad
+ Smartgun System, Internal
– Acc 5 (8), 10P, AP -2
– RC 7 (8), 38©, SA/BF/FA, Conceal +6
– Ranges: 25 / 150 / 350 / 550
Ingram Smartgun X
+ Gas-Vent 2 System
+ Smartgun System, Internal
+ Sound Suppressor
– Acc 4 (7), 8P, AP 0, Conceal +2
– RC 7 (houserule), 32©, BF/FA
– Ranges: 10 / 40 / 80 / 150
Walther P118 (machine pistol)
+ Advanced Safety System, Basic
+ Electronic Firing
+ Extended Clip
+ Gas-Vent 2 System
+ Safe Target System, Base
+ Smartgun System, Internal
+ Trigger Removal
– Acc 5 (8), 7P, AP 0, Conceal +1
– RC 7, 24©, SA/BF/FA
– Ranges: 5 / 15 / 30 / 50
Mannlicher Marpingen Pro D from Schattenhandbuch 2
The shotgun is called Mannlicher Dirmingen SX BD in Chummer
First Number for shotgun, second for the rifle barrel
+ Smartgun System, External
– Acc 5 (Shotgun), 6 (Sniper Rifle)
– AP -1 (Shotgun), -4 (Sniper Rifle)
– 12P(f) (Shotgun), 11P (Sniper Rifle)
– RC 1
– Ammo 2(b) (Shotgun) / 6(m) (Sniper Rifle)
– Mode SS/SA (both)
– Ranges: 10 / 25/ 40 / 60 (Shotgun (flechette))
– Ranges: 10 / 40 / 80 / 150 (Shotgun (slug))
– Ranges: 150 / 350 / 800 / 1,500 (Sniper Rifle)
Ammo: Gel (Machine Pistol) x24
Ammo: Explosive (Machine Pistol) x48
Ammo: APDS (Submachine Guns) ×80
Ammo: Explosive Rounds (Submachine Guns) ×80
Ammo: Gel Rounds (Submachine Guns) ×80
Ammo: Stick-n-Shock (Submachine Guns) ×80
Ammo: APDS (Assault Rifles) ×80
Ammo: Explosive Rounds (Assault Rifles) ×80
Ammo: Gel Rounds (Assault Rifles) ×80
Ammo: Stick-n-Shock (Assault Rifles) ×80
Ammo: APDS (Sniper Rifle) x19
Ammo: Flechette (Shotgun) x20
Ammo: Stick’n’Shock (Shotgun) x20
Grenade: Flash-Bang x4
– 10S, AP -4, 10m radius
Grenade: Fragmentation x5
– 18P(f), AP +5, -1P/meter
Grenade: Gas (Pepper Punch) x5
– Vector: Contact, Inhalation
– Speed: 1 Combat Turn
– Penetration: 0
– Power: 11
– Effect: Nausea, Stun Damage
Grenade: High Explosive x5
– 16P, AP -2, -2P/meter
– Ranges: 24 / 48 / 96 / 180
Shuriken x5
– Acc 12, 13P, AP -1
– Ranges: 12 / 24 / 60 / 84
Throwing Knives x5
– Acc 12, 13P, AP -1
– Ranges: 12 / 24 / 36 / 60
Shock Hand
– Acc 12, 9S(e), AP -5
Climbing Claws
– Acc 11, 13P, AP -3
Commlink
Transys Avalon R6
+ Subvocal Mic
+ Trodes
Meta Link
Identities
Fake SIN (“Dirk Magnum”, UCAS National) R4
+ Fake License (Blades)
+ Fake License (SMG)
+ Fake License (Assault Rifles)
+ Fake License (Optical & Imaging Devices (contacts w/ smartlink))
+ Fake License (B&E Gear)
+ Fake License (Driver’s License)
+ Fake License (Private Investigator License)
Fake SIN (“Ignacio Severo”, PCC National) R4
Fake SIN (“Tex Shaft”, UCAS National) R1
Gear
Autopicker R6
Bug Scanner R6
Chemsniffer Ring R6 (Cutting Aces p.140)
Contacts R3
+ Image Link
+ Smartlink
+ Flare Compensation
Cyberware Scanner R5
C-Squared Rating 6 ×5
Earbuds R3
+ Sound Link
+ Audio Enhancement R2
Flashlight, Low-light
Gecko Tape Gloves
Ghillie suit w/ R4 Thermal dampening
Glasses R4
+ Vision Enhancement R3
+ Thermographic Vision
Jammer, Area R4
Lockpick Set
Medkit R6
Medkit Supplies
Micro-Transceiver
Miniwelder
Restraint, Plasteel ×5
Sequencer R4
Slap Patch, Stim Patch R6 ×2
Slap Patch, Tranq Patch R6 ×2
Slap Patch, Trauma Patch ×1
Survival Kit
Tag Eraser
Tool Kit (Hardware) for maglocks
Current Status
6 of 6 Edge remaining
Nuyen
¥65,672
Nuyen Log
11/19/18 – Added ¥6,800 (¥8,000 minus taxes)
4/23/19 – Added ¥8,500 (¥10,000 minus taxes)
5/31/19 – Spent ¥3,200 on Lifestyle and subscriptions for October 2078
5/31/19 – Spent ¥12,500 on debt payments
10/25/19 – Added ¥6,800 (¥8000 minus taxes)
11/27/19 – Spent ¥0 on November 2078 rent, because it was covered with a Commercial Lifestyles roll (Charisma + Etiquette), spent ¥1,350 on subscriptions and ¥2,100 on debt payments (¥1,100 for monthly interest and ¥1,000 to pay down the debt)
2/17/20 – Added ¥12,112 (¥14,250 minus 15% in taxes)
2/17/20 – Spent ¥100 on bribes and tips
2/17/20 – Spent ¥10,000 paying off the remainder of his debt
8/6/20 – Earned ¥8,380 (¥9,859 minus taxes) after Chapter 5
8/10/20 – Subtracted ¥2,150 for lifestyle + subscription costs
6/5/21 – Earned ¥15,000 after Chapter 6 plus ¥400 from SIS for good December rolls (which cover lifestyle and more), minus ¥2,310 in taxes and ¥1,350 for subscriptions, so net is +¥11,740
11/23/21 – Earned ¥5,000 after Chapter 7 minus taxes nets ¥3,500 for now (plus ¥10K/month ÷ 4 – taxes = ¥2,125 per month for 10 months)
8/9/22 – Earned ¥500 from Trust Fund, ¥2,100 from Feb’79 income, converted 39 karma to nuyen (5 at ¥5k ratio and the rest at 2k ratio)
8/9/22 – Spent 2,000 on medical care, 30,000 on Cyberears R2 (Alpha), 28,875 on cyberlimb stuff, 2,000 on Math SPU, 390 on taxes
3/23/23 – Earned ¥22,000 following Chapter 9. After taxes nets out ¥18,700. Paid ¥2,000 to Tom and Rat, so that leaves ¥16,700. Added ¥25,000 from karma conversion.
3/29/23 – Earned ¥1,600 in gambling winnings at the end of Chapter 9. After taxes nets out ¥1,360.
4/7/23 – Converted 5 karma to ¥12,500. Spent ¥55,500 on R4 cybereyes.
8/8/23 – Earned ¥47,037 from Chapter 10, nets out to ¥39,981 after taxes. Also added ¥25,000 from karma conversion.
8/23/23 – Added ¥1,840 (¥1,564 after taxes) from March 2079 salary (profit after expenses, trust fund, and SIS income), added ¥500 (¥425 after taxes) for March 2079 trust fund, subtracted ¥1,350 for subscriptions, subtracted ¥1,000 for Tom & Rat retainers for April 2079
Debt Log
+ ¥15,000 borrowed
+ ¥7,500 extra half
- ¥12,500 debt payment
= ¥10,000
+ ¥1,000 monthly 10% (October)
+ ¥1,100 monthly 10% (November)
- ¥2,100 payment
- ¥10,000 payment (Mid-November 2078)
= ¥0 current balance!
Karma Log
Chapter 1: 25 karma
Chapter 2: 30 karma
First Interlude: 2 karma
Chapter 3: 25 karma
Second Interlude: 2 karma
Chapter 4: 20 karma
Third Interlude: 2 karma
Chapter 5: 42 karma, 21 knowledge karma
Fourth Interlude: Free specialization in lieu of 5 karma
Chapter 6: 80 karma, 30 knowledge karma
Fifth Interlude: Free Unarmed Combat specialization, free Okichitaw martial art
Chapter 7: 35 karma, free point in an Outdoors skill
Sixth Interlude: 12 karma, 6 knowledge karma
Chapter 8: 50 karma, 25 knowledge karma
Seventh Interlude: 24 karma, 12 knowledge karma
Eighth Interlude: 9 karma, 4 knowledge karma
Chapter 9: 70 karma, 15 knowledge karma
Ninth Interlude: Two (2) free specializations for knowledge skills
Current: 5 current karma, 10 current knowledge karma
11/16/18 – Spent 6 karma (Jack of All Trades) on Intimidation 1, Armorer 1, Running 1, Swimming 1, Palming 1, Survival 1
11/16/18 – Spent 14 karma on Thrown Weapons (Blades) and Unarmed Combat (Cyber Implants) specializations
11/25/18 – Spent 1 (Jack of All Trades) karma on Artisan 1
4/23/19 – Spent 24 karma on Cyber Singularity Seeker (12 karma * 2 post-chargen)
4/23/19 – Spent 14 karma on Perception (Hearing, Smelling) specializations
5/31/19 – Spent 2 karma reducing In Debt III to II
5/31/19 – Spent 3 free knowledge skill points on Business 5 (from 3), plus Redmond specialization for Area Knowledge Skill: Seattle
10/25/19 – Spent 15 karma on Charisma 3, 3 karma on Leadership, Negotiation, and Performance all at rank 1, and 0 karma on Small Unit Tactics 1
10/30/19 – Spent 4 karma on Biotech 1
11/26/19 – Spent 2 karma (special price) on Battle Hardened I
11/26/19 – Spent free knowledge skill points on Cybertechnology 4 (from 3), Sioux Sign Language 2 (from 1), Drum Music 1, and Gardening 1
2/17/20 – Spent 15 karma on Logic 3, spent 4 karma to remove In Debt II
3/3/20 – Spent free knowledge skill points on Underworld (Politics) 1 (3), Recipes 1, and took Battle Hardened II (+1 rank) instead of 2 karma
8/2/20 – Spent 20 karma on Charisma 4, 25 karma on Body 5, 7 knowledge karma on Sioux 3, Sioux Sign Language 3, Spanish 1, 6 knowledge karma on Drum Music 2, Gardening 2, Recipes 2
8/7/20 – Spent 1 knowledge karma (Interests) on British Trid Miniseries
8/10/20 – Spent 7 knowledge karma (Academic/Professional) on Connection 4 for Street Doc, Security Design 2
5/11/21 – Spent 10 knowledge karma (Academic/Professional) on Firearms (Modification), Architecture (Residential), Art (Western Europe), Parazoology (Hellhounds), Security Design (Home) (2 points each, already had Firearms and Security Design)
5/11/21 – Spent 10 knowledge karma (Interests) on Classical Music 2, Cuisine (Haute Cuisine) 1 (3), Fashion (Men’s High Fashion) 2 (4), Gardening (Greenhouse) +1 (3), Hunting 2 (already had Gardening)
5/11/21 – Spent 10 knowledge karma (Street/Language) on Seattle Parkour 2, Smuggling Routes (Seattle) 1 (3), Spanish (Spoken) +2, Sprawl Life (Street Rumors) 2 (4)
6/1/21 – Spent 30 karma on Edge 6, 25 karma on Willpower 5, 18 karma on six Charisma linked skills (moving from rating 1 to 2, 3 karma each due to Jack of All Trades, 5 karma on Okichitaw (Counterstrike, Sweep) (one free due to Fifth Interlude), 0 karma on Unarmed Combat (Okichitaw) specialization (free from Fifth Interlude), 2 karma on Animal Handling 1 and Industrial Mechanic 1 (discounted by Jack of All Trades)
11/23/21 – Spent 30 karma on Reaction 6, 2 karma on Pilot Water Craft 1 and Navigation 1 (discounted by Jack of All Trades)
8/9/22 – Spent 39 karma on nuyen (5 at 5k exchange rate, 34 at 2k exchange rate), 20 karma on Logic 4, 10 karma on Biotech 2, 5 karma on Trust Fund (not doubled due to Interlude 7 reward), 3 karma each on Armorer 2, Gymnastics 2, Tracking 2, Navigation 2, Disguise 2, Animal Handling 2, Artisan 2, Computer 2
8/9/22 – Spent 47 knowledge karma on Fashion 3, Or’zet 3, Classical Music 3, Drum Music 3, Recipes 3, Architecture 2, Art 2, Cuisine 2, Parazoology 2, British Trid Miniseries 2, Small Unit Tactics 2, Accounting 2, UCAS Law 2, Seattle Law 2, Home Owners Associations 2, Mathematics 1, Japanese 1, Physics 1, Economics 1, and Green Toes at Connect 3 / Loyalty 1
3/23/23 – Spent 25 karma on Logic 5 and 25 karma on Charisma 5. Spent 5 karma on nuyen @ 5K exchange rate.
4/6/23 – Spent 0 karma (Interlude award) on Classical Music (Baroque) and Economics (Macroeconomics) specializations
4/7/23 – Spent 5 karma on nuyen @ 2.5K exchange rate. Spent 10 karma on Etiquette 3 and Intimidation 3.
4/22/23 – Spent 15 knowledge karma on new Contacts (Chulo, Trustee, Banker)
8/8/23 – Spent 18 karma to advance Industrial Mechanic, Palming, Pilot Water Craft, Running, and Swimming to rating 2 (3 karma each). Spent 18 karma to advance Pistols and Longarms from rating 0 to 3 (9 karma each, 1 + 3 + 5). Spent 5 karma on nuyen @ 5K exchange rate.
9/6/23 -Spent 0 karma (Interlude award) on Unarmed Combat (Grappling), Intimidation (Physical), and Business (Agriculture) specializations
TO DO
Skills
Pistols 4 (7 karma)
Pistols 5 (9 karma)
Longarms 4 (7 karma
Longarms 5 (9 karma)
23 (!) skills at rating 2 (115 karma)
Specializations
Etiquette (Street)
Longarms (Sporting Rifles)
Automatics (Machine Pistols, Assault Rifles)
Intimidation (Mental)
Don’t make sense until the skills have been advanced to R3:
Gymnastics (Climbing)
Armorer (Firearms)
Artisan (Cooking)
Computer (Matrix Search)
Palming (something)
Performance (Drumming)
Qualities
Analytical Mind – 5
Barrens Rat – 5
Catlike – 7
Guts – 10
Observant – 5
Sensei – 5 (Cutty)
Sense of Direction 3 (+1 Nav)
Special Modifications I (10 karma) +1 DV or -1 AP for a weapon
Special Modifications II (10 karma) +1 DV or -1 AP for a weapon
Martial Arts
52 Blocks (Pouncing Dragon, Multiple Opponent Defense) (7 + 5 = 12 karma)
Parkour (Kip Up) (7 karma)
Ware
Arms, as configured, would cost between 99k and 120k as Alphaware and would save 0.4 Essence each (or 0.5 for Beta, but would change the price from 120k and 150k, but the price-to-Essence ratio is almost identical).
Options (Currently have 0.13 Essence):
High
Synch 0.10 14,000¥ (1 month treatment time, plus 1 Perception, plus 1 combat after first attack )
Double Elastin 0.20 18,000¥ (2 weeks treatment time, reduce Stun damage by 1 box)
Platelet Factories 0.20 17,000¥ (no treatment time, reduce Physical damage by 1 box)
Reaction Optimization 0.10 6,600¥ (2 weeks, plus 1 Initiative)
Medium
Neo-EPO 0.20 38,000¥ (2 weeks, plus 1 Athletics, plus 1 Fatigue, plus 1 Healing, plus 1 Physical Limit)
Reakt 0.40 73,000¥ (1 month, plus 2 Defense tests)
Mnemonic enhancer (Rating 1-3) Rating x 0.1 Rating x 9,000¥ (Knowledge, Language, Memory, and Mental Limit)
Lower
Magnesense 0.10 7,000¥ (1 month, identify magnetic fields within 10 meters, plus 1 Navigation)
Notes
Redliner applies to both Natural and Cyberlimb attributes:
https://www.reddit.com/r/Shadowrun/comments/cnyykf/5e_chrome_flesh_am_i_reading_redliner_correctly/
https://forums.shadowruntabletop.com/index.php?topic=21221.msg386577#msg386577
8/23/20 – Cyberlegs are actually Standard, not Used. Updating Essence costs based on Chrome Flesh methodology: grade first (Used +25%) then Biocompatability second (-10%), rounding down to 1.1 as Chrome Flesh suggests (and as Chummer does). Also updated Essence cost for Used Reaction Enhancers R3.
Juan Aguilar Noble, Esq. representing the law firm Peña Gama y Asociados, human, middle-aged, likes shade-grown arabica beans from Chiapas. While he would not approve of Mato’s extralegal activities, he will turn a blind eye and offer sound legal advice so long as Mato’s participation does not become too public.
Diego Hidalgo y Durán, private banker with Bancomex (downtown Seattle, near the Aztec pyramid). Human, 50, barrel chest, bushy mustache. He doesn’t care in the least about the source of banking deposits. If anything, he would get excited to hear stories from the shadows. He enjoys Elven wines and Caribbean League cigars.
Bio:
What are the two or three most important formative experiences in your life?
1. Mato was born to corporate drug addicts, who produced a baby about as small and weak as an ork can be. He’s been physically underdeveloped all his life, and thus rejected by Sioux culture. He spent his youth on the sidelines, both literally and metaphorically. This fostered his powers of observation, while simultaneously stoking his desperation to physically participate in life.
2. Mato’s parents were killed in car crash that he attributes to their drug use. He took his inheritance and his parents’ life insurance money and decided to pour it into cybernetic enhancements that would help him overcome his physical limitations. He wasn’t bright enough to put some aside to help overcome his mental limitations.
3. Mato overspent. Not having a good head for numbers, he blew through his funds to the point where he needed to borrow money from the Koshari. He’s not deeply in debt, but just enough where he needs steady employment to keep the legbreakers at bay. (Mato’s legs are made of titanium and are unlikely to be literally broken, but the debt collectors could probably do a number on ribs or his nose or somewhere else painful and fragile.) This has inspired him to pursue gainful employment in Seattle, which conveniently gets him out of the Koshari’s territory while he earns enough to pay them back.
How did they acquire their skillset?
Once he had his basic cybernetic implants, Mato threw himself at physical pursuits with the zeal of the newly converted. He wanted to learn everything he saw on the trids growing up: fighting, shooting, sneaking around like a Native ninja. The Sioux culture is militarized enough that there were plenty of opportunities to pursue these hobbies. Mato paid a lot of ex-Wildcats to be his mentors. Mato is skilled but not an expert, which is attributable to his desire to do lots of different things in an effort to make up for lost time. This robs him of the discipline to focus on any specific talent (Jack of All Trades quality).
Where did they come from and how did they get here?
Mato was born and raised in the Sioux Nation. He has come to Seattle to pursue a business venture with the investigative agency, which he believes will put food on the table, keep the Koshari at bay, and lead to greater earning opportunities.
What motivates you beyond money and survival?
Mato grew up feeling worthless and scorned by Sioux society. While he certainly wanted cyberlimbs to compensate for his physical infirmities, his subconscious motivation was a deep-seeded inferiority complex. He wants to feel valued and respected. To that end, he wants to put some of the skills he’s learned into practice in a real-world environment.
Any jobs they wont take?
Mato won’t take a job that openly involves violence against children. He would also decline work from standard antagonists, e.g. Humanis Policlub, Human Nation, Alamos 20K, insect spirits (except mantids), dragons, etc.
In pursuit of his quest for respect, Mato traded in most of his metahumanity. He is impassive about violence and death, so he is open to wetwork and distasteful protection or intimidation services. His opinions of the weak and downtrodden are complex: they remind him of everything he used to be, and he resents the memory, so in killing them he is (metaphorically) killing the part of himself that he hates. Still, he can’t help feeling lingering moments of compassion and a desire to help them better themselves, especially children with untapped potential.
What ideals would they betray an employer for?
Mato isn’t intelligent in the traditional sense but he has the right instincts to do a common sense risk/reward analysis. He’s not going to jeopardize his reputation and future earning potential unless the payoff is significant enough to negate the need for a good reputation and future earning potential.
He might also “betray” an employer if he feels like the job was significantly misrepresented and/or accepted under false pretenses. He wouldn’t consider it a betrayal but rather a renegotiation of terms.
Any personal goals?
Mato grew up in relative comfort, with two gainfully-employed corporate parents, but he also witnessed the results of this first hand: namely, stress to the point of being driven to excess in terms of drugs, BTLs, and other vices. His goal would be to obtain a similar standard of living, but without the accompanying stresses. A permanent High lifestyle would be a personal goal.