Bale

Bale.jpg

Description: Bale is one of a rare breed, a government agent who has escaped the clutches of the Man long enough to forge himself a reputation as a Prime Runner. He was a UK druid, trained in combat at Sandhurst alongside his brother, and in magic under the auspices of the Lord Protector’s office. He excelled at surveillance magics and was drafted in to MI5 in short order. His brother Gareth slipped in to the shadows long before Greg did, and when he was brutally murdered Greg was persuaded to leave his position and step in to the shadows. He assumed his brother’s handle, Bale, and took on the leadership of the team his brother had forged and it was almost like Balefire had never been demolished.

Places to Meet: Anywhere in the world!
Contact: Commcode
Available: At his discretion

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Gregory Scott “Bale”

Caucasian Human

DOB 2035 Sex M Height Average Build Stocky
Nationality UK
Description Bale has the robust physique of someone who has been put through his paces by some of the harshest military trainers in the world. A pale man with blonde hair and goatee and smoke grey eyes, he his fairly forgettable except for those who have seen what his magic is capable of. He dresses for the occasion, equally comfortable in a corporate suit, combat fatigues or a dinner jacket but is usually unadorned, nothing that would draw attention to his role on a team as a magical surveillance and combat specialist.

Race D Attributes A Magic A Skills A Resources D

Attributes

Body: 4
Agility: 4
Reaction: 4
Strength: 3
Willpower: 6 +4D Quickened
Logic: 3
Intuition: 5
Charisma: 3
Edge: 5
Magic/Resonance: 6
Essence: 6
Initiative: 9
Initiative D: 1D6

Physical Limit: 5
Mental Limit: 6
Social Limit: 6

Phys CM: 10
Stun CM: 11

Surprise: 11 Threshold 3, +3D if alerted
Composure: 9
Judge Intentions: 8
Memory: 9
Lift/Carry: 30kgs
Movement: 8

Positive Qualities / Racial Bonuses

Mentor [Wise Warrior] 5
Perceptive 1 5
Hawkeye 3

Negative Qualities / Racial Penalties

National SIN [UK] 5
Records on File [MI5] 1
Consummate Professional 3
No Man Left Behind 7
Soldiers’ Code 15
Mild Addiction [Psyche] 4

Skills

Automatics [ARs] 5 ( 9 /11)
Blades 4 ( 8 )
Clubs [Batons] 4 ( 8 /10)
Gymnastics 5 ( 9 )
Sneaking [Urban] 4 ( 8 /10)
Unarmed Combat 4 ( 8 )
Pilot Ground Craft [Wheeled] 3 ( 7 /9)
Running 5 ( 8 )
Swimming 5 ( 8 )
Leadership [Command] 4 ( 7 /9) +2D Mentor
Assensing 6 ( 11 ) +1D Perceptive
Navigation 1 ( 6 )
Perception 6 ( 12 ) +1D Hawkeye
Tracking 1 ( 6 )
Survival 1 ( 7 )
Binding 5 ( 11 )
Counterspelling 5 ( 11 )
Spellcasting [Detection] 6 ( 12 /14) +2D Combat Spells
Summoning 6 ( 12 )

Adept Powers

Astral Perception 1
Damger Sense 2 0.5
Combat Sense 2 1
Heightened Concentration 0.5
Linguistics 0.25
Magic Sense 0.5
Agility Boost 1 0.25

Spells & Spirits

Balefire [Firewater] F-2
Stunball F
Detect Enemies F-2
Clairaudience F-3
Clairvoyance F-3
Area Thought Recognition F+2
Increase Willpower F-3 Quickened w. 4 hits
Increase Reflexes F
Compel Truth F-1
Improved Invisibility F-1

2x Bound Air Spirits 6 1 service each

Initiation

Grade 1 [Group, Ordeal, Schooling] Centering
Grade 2 [Group, Ordeal, Schooling] Quickening

Gear

Power Focus 3 Bound

Bale

2075: Stormy Waters Arialles